special materials pathfinder
If a creature’s damage reduction can be overcome by silver and/or good, regeneration stops functioning due to a silver/good attack, and/or those vulnerable to silver/good takes half again as much damage (+50%) from a celestial mithral weapon (additional dice damage, such as that from a burst special ability or sneak attack damage, is not increased). Noqual increases the cost of light armor by 4,000 gp, medium armor by 8,000 gp, heavy armor by 12,000 gp, a shield by 2,000 gp, and a weapon or other item by 500 gp. Greenwood items take only one-quarter damage from fire. Stone weapons cost a quarter as much as base items of their type, and weigh 75% of what base items of their type do. Weapons and armor can be crafted using materials that possess innate special properties. Auras reduced below 1 Hit Die can't be detected by means such as detect evil; the creature doesn't detect as evil, though this has no effect on other aspects of the creature's alignment. The added veins are capable of absorbing extra power from spells with the darkness descriptor. HP/inch as steel; Hardness as steel; Cost Armor or weapons made from frost-forged steel are always considered masterwork, and the masterwork costs are included in the listed prices. The wearer of a suit of noqual armor gains a +2 resistance bonus on all saving throws against spells and spell-like abilities. They take a –2 penalty on damage rolls (minimum 1 damage). An alloy of gold and mithral, singing steel was originally created by the elves. Bridge stones harvested from underwater rubble or mined from offshore pilings are not only of great value to builders and sculptors, but also of particular interest to those seeking to create stone constructs. Special Materials Pathfinder introduced rules that weapons with a straight enhancement bonus can be treated as special materials for the purposes of damage reduction (Corebook pg 562). When used as an additional material component, a dose of djezet increases the effective spell level by 1, which stacks with a heightened spell. All attempts to force this metal to behave like a traditional forging metal have led all those that have attempted into madness. However, you can build a double weapon with each head made of a different special material. | OGN Articles Items not primarily of metal are not meaningfully affected by being partially made of this special material (a longsword can be a celestial mithral weapon, while a quarterstaff cannot). It didn’t take them long to adapt its unique properties to arms and armor. For example, say I wanted to craft an agile breastplate. An ice shield grants the wielder a +2 bonus to any saving throw against cold-based spells or attacks targeted at the wielder. Mawine weapons cannot damage these materials at all (and, by extension, cannot harm iron golems or similar creatures). A Small or Medium weapon made of mindglass costs an additional 13,000 gp. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. When properly harvested, these fallen trees produce nuggets of a metal called living steel. Darkleaf cloth has 20 hit points per inch of thickness and hardness 10. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. Armor and shields made from living steel can damage metal weapons that strike them. These weapons are extremely fragile, despite their incredible hardness. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. bone. Whipwood is actually a composite of several bendable wooden fibers woven and fused together to form a flexible but sturdy unit. Viridium can be magically strengthened at an additional cost of +1,000 gp for a weapon or +20 gp for ammunition. Waterwood is not subject to the normal rotting effects of other wood when submerged in seawater. How does Pathfinder Unchained's special raw materials work? However, that seems to only be listed in the material … Other two-handed weapons cannot be constructed of bone. Gold armor has hardness 5. To determine the additional price for the mithral (as compared to the normal item’s price), use the non-mithral item’s original weight and multiply that by 500 gp per pound. Of course, as a leather substitute it can appear in any item ordinarily made of leather including armor and saddles. The cost listed is for weapons and medium armor. Copper-plated weapons that channel or that deal electricity damage deal 1 extra point of electricity damage per electricity damage die on a successful hit (this extra damage is multiplied on a critical hit). This increase is applied the first time the item is enhanced, not once per ability added. However, this property only imparts fire resistance 5 to the wearer. (For example, a scimitar or breastplate can be made of sunsilver, while a quarterstaff or hide armor cannot.) They are relatively cheap, but not particularly strong compared to objects constructed of metal. Because dragonhide armor isn’t made of metal, druids can wear it without penalty. Light and one-handed melee weapons, as well as two-handed weapons that deal bludgeoning damage only, can be crafted from bone. It can be fragmented to razor sharpness, but even a tiny amount of viridium contacting the bloodstream can pass on a wasting sickness. Cold linite armor grants fire resistance 5, while hot linite armor grants cold resistance 5. HP/inch 10; Hardness 5; Cost To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item. This rust-red metal is a liquid at all temperatures. The majority of blight quartz deposits are no larger than the size of a human fist. This does not increase the amount of the bleed effect. Exceptionally resilient, all serpentstone is magically treated stone. This glowing, blue-green substance can be a source of great energy. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Bronze weapons have the hardness of their base weapons but also have the fragile quality. Likewise, spear points, arrowheads, and axe heads can be crafted from bronze, even those that are parts of two-handed weapons. Source: 101 Special Materials and Power Components (3pp). Drow and some duergar have mastered the craft of weaving giant spider silk. When added to the original item’s cost (2 gp), the mithral dagger’s total price is 502 gp. Ice weapons and shields can be made permanent, capable of surviving temperatures above freezing, by magic and with some alchemical concoctions. Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties. It does not provide this protection against creatures of other types. Weapons and armor can be crafted using materials that possess innate special properties. For example, a steel dagger for a Medium creature weighs 1 pound. Cost 1/2 normal. All of these effects function as major image (caster level 18th). You can make metal weapons out of any of these materials except darkwood, and wooden weapons out of darkwood. On a successful critical hit, a tiny fragment of viridium breaks off within the target, affecting it as though with greenblood oil (Fortitude DC 13 negates). Cold iron has the same stats as steel, and darkwood is the same as regular wood. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. This removes the fragile quality from the item but does not otherwise affect its abilities. | Dungeon World SRD Armor crafted from eel hide is always considered masterwork, and the masterwork costs are included in the listed prices. While affected by this field, a target must succeed at a concentration check (DC = 15 + twice the spell’s level) to cast any spell or spell-like ability (in addition to any other required concentration checks). When found naturally, it is incredibly cold until exposed to extreme heat, at which point it becomes incredibly hot. Scholars suspect that these features have grown in the stones of the bridge over the ages since an even older time, and were not originally intended or even anticipated by the structure’s architects. Spiresteel has the same hit points and hardness as steel. To tap into the power of a brillstone, the own must place it in his mouth and expend psionic focus as a standard action. Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. Miners have long maintained that umbrite is an unlucky material and bodes ill. Other animal-based materials like horn, shell, and ivory also use the rules for bone weapon and armor. What weight do I use to determine the price of a mithral weapon or non-armor item? This, plus the fact that the wood must be submerged in water every 24 hours, has kept waterwood from becoming a more common commodity. Though it has hardness 15 and 30 hit points per inch of thickness, glaucite is half again as heavy as iron and difficult to work with. Armors fashioned from darkleaf cloth are always masterwork items; the masterwork cost is included in the listed prices. An object made of dreamstone gains a +4 bonus on any saving throw made against a magical source. Djezet costs 200 gp per dose. Armor Armor cannot usually be constructed from stone, but advanced, often alchemically enhanced stone armor made by dwarves or other stone-working cultures does exist (see stone coat). Because darkleaf cloth remains flexible, it cannot be used to construct rigid items such as shields or metal armors. This substance, called spiresteel, exhibits an innate attraction for soul energy.
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